{"id":51,"date":"2010-06-07T19:39:20","date_gmt":"2010-06-07T19:39:20","guid":{"rendered":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/?p=51"},"modified":"2010-06-20T11:01:22","modified_gmt":"2010-06-20T11:01:22","slug":"sophs-bakery","status":"publish","type":"post","link":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/?p=51","title":{"rendered":"Soph&#8217;s Bakery"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-50\" title=\"radio\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/06\/radio-e1275937288978.jpg\" alt=\"\" width=\"450\" height=\"283\" \/>Spent today learning how to get some radiosity type lighting working in blender and how to bake it for my levels&#8217; lightmaps.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-52\" title=\"radio3\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/06\/radio3-e1275939235441.jpg\" alt=\"\" width=\"450\" height=\"141\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-53\" title=\"radio4\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/06\/radio4-e1275939347510.jpg\" alt=\"\" width=\"450\" height=\"213\" \/><\/p>\n<p>Plus, I also Started making and baking some new tiling textures, starting with the floor<\/p>\n<p><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/06\/newTiles.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-54\" title=\"newTiles\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/06\/newTiles-e1275939468206.jpg\" alt=\"\" width=\"450\" height=\"337\" \/><\/a>If anyone wants I can go into more detail on what baking textures is and why I do it, but there are plenty of other places online saying that stuff and I dont think I have much original to add to the subject ^_^;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spent today learning how to get some radiosity type lighting working in blender and how to bake it for my levels&#8217; lightmaps. Plus, I also Started making and baking some new tiling textures, starting with the floor If anyone wants I can go into more detail on what baking textures is and why I do [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[10,11,9,8,12],"class_list":["post-51","post","type-post","status-publish","format-standard","hentry","category-graphics","tag-bake","tag-blender","tag-lightmap","tag-texture","tag-tile"],"_links":{"self":[{"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/51","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=51"}],"version-history":[{"count":0,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/51\/revisions"}],"wp:attachment":[{"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=51"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=51"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=51"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}