{"id":7,"date":"2010-05-07T19:14:32","date_gmt":"2010-05-07T19:14:32","guid":{"rendered":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/?p=7"},"modified":"2010-06-20T11:19:02","modified_gmt":"2010-06-20T11:19:02","slug":"development-log-catchup","status":"publish","type":"post","link":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/?p=7","title":{"rendered":"Development Log catchup"},"content":{"rendered":"<p>I thought seeing as this development blog is starting after already a lot of development I&#8217;d play catchup and go over the story of Sarah&#8217;s Run development so far:<\/p>\n<p>ok then, where to start&#8230; how about the BEGINNING!? \ud83d\ude00<\/p>\n<p>its February 28th 2010, and I&#8217;m working on my game <a href=\"http:\/\/phantasmal.sophiehoulden.com\/\">Phantasmal<\/a>, things are going pretty well, but I like to take breaks every now and then to keep my work feeling fresh, so I do a doodle with the thought: &#8220;what if Mario and Peaches actually had sex&#8221;<\/p>\n<div id=\"attachment_8\" style=\"width: 222px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/supermaria.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-8\" class=\"size-medium wp-image-8\" title=\"supermaria\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/supermaria-212x300.jpg\" alt=\"\" width=\"212\" height=\"300\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/supermaria-212x300.jpg 212w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/supermaria.jpg 500w\" sizes=\"auto, (max-width: 212px) 100vw, 212px\" \/><\/a><p id=\"caption-attachment-8\" class=\"wp-caption-text\">Super Maria, in all her potentially copyright infringing glory was how I met Sarah<\/p><\/div>\n<p>Ok, so its a pretty cool doodle, time to get back to my main project&#8230; but wouldnt it be cool if I made a 3D model of this character, I do need practice making models from my concepts after all, thats some skills that will help me make phantasmal too!<\/p>\n<div id=\"attachment_9\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/maria1n.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-9\" class=\"size-medium wp-image-9\" title=\"maria1n\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/maria1n-300x293.jpg\" alt=\"\" width=\"300\" height=\"293\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/maria1n-300x293.jpg 300w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/maria1n.jpg 654w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-9\" class=\"wp-caption-text\">I made a model, unwrapped her, might as well paint her next...<\/p><\/div>\n<div id=\"attachment_10\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/Super_Maria_Model_by_GirlFlash.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-10\" class=\"size-medium wp-image-10\" title=\"Super_Maria_Model_by_GirlFlash\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/Super_Maria_Model_by_GirlFlash-300x218.png\" alt=\"pretty good, one of my better models and textures I think...\" width=\"300\" height=\"218\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/Super_Maria_Model_by_GirlFlash-300x218.png 300w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/Super_Maria_Model_by_GirlFlash.png 796w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-10\" class=\"wp-caption-text\">Pretty good, one of my better models and textures I think...<\/p><\/div>\n<p>ok, not bad for a days work, tommorow surely I&#8217;ll be all fired up to work on Phantasmal some more!<\/p>\n<p>but tommorow came, and I found myself thinking&#8230; well what good is the model if it isn&#8217;t rigged and animated, and maybe if I do that, I can drop it into the phantasmal engine and maybe tweak it a little to play like super mario, just for fun. but these ideas were just passing thoughts, surely&#8230;<\/p>\n<div id=\"attachment_11\" style=\"width: 294px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/turnaround.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-11\" class=\"size-medium wp-image-11\" title=\"turnaround\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/turnaround-284x300.jpg\" alt=\"\" width=\"284\" height=\"300\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/turnaround-284x300.jpg 284w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/turnaround.jpg 541w\" sizes=\"auto, (max-width: 284px) 100vw, 284px\" \/><\/a><p id=\"caption-attachment-11\" class=\"wp-caption-text\">oops...<\/p><\/div>\n<div id=\"attachment_12\" style=\"width: 289px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/turnaround2.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-12\" class=\"size-medium wp-image-12\" title=\"turnaround2\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/turnaround2-279x300.jpg\" alt=\"\" width=\"279\" height=\"300\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/turnaround2-279x300.jpg 279w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/turnaround2.jpg 413w\" sizes=\"auto, (max-width: 279px) 100vw, 279px\" \/><\/a><p id=\"caption-attachment-12\" class=\"wp-caption-text\">...now she&#39;s animated...<\/p><\/div>\n<div id=\"attachment_13\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/oops.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-13\" class=\"size-medium wp-image-13\" title=\"oops\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/oops-300x239.jpg\" alt=\"\" width=\"300\" height=\"239\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/oops-300x239.jpg 300w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/oops.jpg 550w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-13\" class=\"wp-caption-text\">...well I guess I made a super maria version of phantasmal after all &gt;__&gt;<\/p><\/div>\n<p>So it turns out I kind of had already taken 2 days off phantasmal and\u00c2\u00a0 I already had the begginings of what felt like a pretty solid platformer and a cool looking character. (<a href=\"http:\/\/sophiehoulden.com\/randomstuff\/superMaria4.html\">this version is playable here by the way<\/a>)<\/p>\n<p>the next day I just feel its probably best to work on this game some more, it shouldnt take me too long to finish after all&#8230; but by the end of the day (after adding moving platforms and conveyor belts) I make the following tweet:<\/p>\n<blockquote><p>&#8220;things that are good but actually make me want to kill myself #1:<br \/>\nsomething I&#8217;ve spent 3 days on is way more fun than my main project&#8221;<\/p><\/blockquote>\n<p>and thats the point where phantasmal takes a backseat, at heart I want to make the best games I can, and besides, the last time I stopped working on on Phantasmal to do another project, <a href=\"http:\/\/www.sophiehoulden.com\/blog\/?p=32\">it<\/a> <a href=\"http:\/\/jayisgames.com\/archives\/2009\/08\/boxgame.php\">went<\/a> <a href=\"http:\/\/www.indiegames.com\/blog\/2009\/08\/browser_game_pick_boxgame_soph.html\">down<\/a> <a href=\"http:\/\/www.tigsource.com\/2009\/08\/10\/boxgame\/\">pretty<\/a> <a href=\"http:\/\/www.rockpapershotgun.com\/2009\/08\/11\/box-clever-boxgame\/\">well<\/a>.<\/p>\n<p>so with my resolve to take on super maria, and the desire to make a new Mario\/Sonic\/Crash\/Spyro type game that doesen&#8217;t suck.<\/p>\n<p>First off I spend some time playing around with effects I could use for a power up\/invincible mode.<\/p>\n<div id=\"attachment_14\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/superdupermaria.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-14\" class=\"size-medium wp-image-14\" title=\"superdupermaria\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/superdupermaria-300x207.jpg\" alt=\"\" width=\"300\" height=\"207\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/superdupermaria-300x207.jpg 300w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/superdupermaria.jpg 665w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-14\" class=\"wp-caption-text\">doesn&#39;t have a purpose yet, but an effect this cool? I&#39;ll find a place for it!<\/p><\/div>\n<p>next thing I do is see if I cant get &#8216;Maria&#8217; to stand at an angle on slopes like mario and sonic do, I always wanted to see if I could pull that off, and it turns out I can, but &#8216;standing&#8217; on slopes is no fun on its own, you gotta be able to run along them too. though I hadn&#8217;t quite thought &#8220;check that the slope isnt too steep to stand on&#8221;. I had a build where I could run up near vertical surfaces, and that got me thinking, and then tinkering:<\/p>\n<div id=\"attachment_16\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/gravityd.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-16\" class=\"size-medium wp-image-16\" title=\"gravityd\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/gravityd-300x242.jpg\" alt=\"\" width=\"300\" height=\"242\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/gravityd-300x242.jpg 300w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/gravityd.jpg 739w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-16\" class=\"wp-caption-text\">Con: Quitting work on phantasmal to make a game about fucking with gravity is somewhere I&#39;ve been before<\/p><\/div>\n<div id=\"attachment_17\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/gravity2.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-17\" class=\"size-medium wp-image-17\" title=\"gravity2\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/gravity2-300x212.jpg\" alt=\"\" width=\"300\" height=\"212\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/gravity2-300x212.jpg 300w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/gravity2.jpg 854w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-17\" class=\"wp-caption-text\">Pro: HOLYFUCKAWESOME RUNNING ALONG WALLS IS FUUUN<\/p><\/div>\n<p>Here&#8217;s a game design tip for you; if any of your pro list items contain &#8216;holyfuckawesome&#8217; your con list doesent matter.<\/p>\n<p>so that was it, running up walls is cool, and it turns out if you limit the ability some it can make for a pretty interesting navigational and puzzle mechanic. I spent the rest of march pretty much planning how levels in the game could work and how I could put them together quickly. I even put together a <a href=\"http:\/\/sarahsrun.sophiehoulden.com\/sarahsPreview.html\">test preview with five levels<\/a> which was pretty well recieved by my friends and internet lovers, and worked with my e-brother Logan on an original story, title and name for the character so I wouldnt get hit in a drive by from a Nintendo van.<\/p>\n<div id=\"attachment_18\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/greenhill.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-18\" class=\"size-medium wp-image-18\" title=\"greenhill\" src=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/greenhill-300x288.jpg\" alt=\"\" width=\"300\" height=\"288\" srcset=\"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/greenhill-300x288.jpg 300w, http:\/\/sarahsrun.sophiehoulden.com\/devblog\/wp-content\/uploads\/2010\/05\/greenhill.jpg 552w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-18\" class=\"wp-caption-text\">&quot;Green Hill Zone called, they want their textures back&quot; - I find checker textures are perfect during prototyping\/early dev<\/p><\/div>\n<p>I think that&#8217;s us more or less caught up, I&#8217;ll make a &#8216;what is sarah&#8217;s run&#8217; post soon and I&#8217;ll go into much more exciting detail about design deciscions, coding approaches and stuff in the next few posts. \ud83d\ude00<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I thought seeing as this development blog is starting after already a lot of development I&#8217;d play catchup and go over the story of Sarah&#8217;s Run development so far: ok then, where to start&#8230; how about the BEGINNING!? \ud83d\ude00 its February 28th 2010, and I&#8217;m working on my game Phantasmal, things are going pretty well, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[32,35,22,25,17,21],"class_list":["post-7","post","type-post","status-publish","format-standard","hentry","category-news","tag-concept","tag-design","tag-playable","tag-screenshots","tag-sketch","tag-update"],"_links":{"self":[{"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/7","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7"}],"version-history":[{"count":0,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/7\/revisions"}],"wp:attachment":[{"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/sarahsrun.sophiehoulden.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}