been meaning to cover this since I started the blog, and didn’t quite know how to describe it best, but a comment someone left me on deviantArt today seems to fit pretty well:
“It’s like my highschool physics class combined with sonic… Combined with a really bad headache.”
If you want to label the gameplay, it fits the description ‘puzzle platformer’ pretty well, as there are puzzles, and platforming, though normally a ‘puzzle platformer’ involves being a platform game with a block-pushing puzzle somewhere on each level, it’s my intention with Sarah’s run for the platforming and the puzzle solving to be sort of one-and-the-same, the platforming is the tool for solving the puzzles.
That is to say; most of the time the goal in any ‘area’ in the game is to reach a specific point, just like in most platformers, however there are very few routes that can be taken to get there and it should require some planning. If you have played one of my other games ‘BOXGAME‘ it should (hopefully) be fairly clear what I mean when I say the puzzles are ‘navigational’ in nature.
Our Villain, the evil Doctor-Hasn’t-been-named-yet is tired of all his cunning plans to destroy various Orphanages and Kitten shelters thwarted by the new rising super-hero Sarah. And what’s more she has the nerve to use a new type of super-power that science just doesen’t understand yet: manipulating gravity.
As a scientist, this simply won’t do, and so he kidnaps Sarah, and takes her to his facility known as ‘Capital Evil’ to study her, punish her and hold her for ransom (who says villains can’t multi-task!?).
Can Sarah subvert our nasty villain’s experiments and escape Capital Evil, perhaps even put an end to his villanous villany?
The story for Sarah’s run started out as quite a horrible, horrible thing before this, but I went to my super-friend Logan and this is what we worked out together (also as well as being co-writer for the game, Logan will be supplying his lovely voice for the villain).
I’ll probably go into more details about the story as more of it and the characters in the game are finalized, however I’ll likely be keeping quite a few things back, the game will be pretty lighthearted, but I’ve got lots planned and dont want to spoil it