First!
… yeah, a mature start huh? anyway, I don’t have time to go into anything too deep today, but lately I’ve been working on tiling textures, baking lighting, writing shaders, fixing math related bugs, making cool mecha doors, planning puzzles, making the game 100+fps instead of 10fps and also eating plenty of my Mum’s homemade sausage rolls (which are totally awesome by the way). I’ll go into these and lots of other issues on this blog in the future, today though, here’s some screens of latest developments:
And hey, I might even make a whole sentence that links to a playable thingy. (it may pay to have played the first preview as this has no tutorial)
anyhoo, thats all for now, ciao 🙂
Tags: first, playable, screenshots, update
really awesome, though the camera movement kinda made things trickier than i thought they should be.
will follow with a vengance.
yeah, for every cam issue I fix more creep in, though I am confident I can have them all sorted soon 😀
Really addictive game concept, you’ve got a goldmine there!
I’ve played until the level where it said we weren’t expected to solve it.
Thanks Codexus, even though I said that though, it doesent mean that level is impossible… so if you are after a challenge… >__>
Yeah, I got that but it was already late, so I decided not to attempt solving that level at that time. Maybe another time…
ugh, stupid comment replies not being threaded >__<
Fixed, woo! 😀
Hooray! An Awesome Blog for an Awesome game! =^,^=
Oeeh! Holding shift while not moving makes you go all starry and start up your awesome power, what hidden feature have I discovered now? ^^
lol, thats what I’m hoping to have as the ‘proper’ way to initiate the wall running mode, hopefully with some satisfying chargeing sound with a pop and particles when its done 🙂
may yet ditch though, I have yet to see if it pisses me off when I cant turn it on instantly ^_^