Been working pretty hard at making a new ‘main’ preview to go on the site, which is much more visually detailed, fixes bugs and glitches that were in the first preview, and adds a few new mechanics and levels too. I’ve done pretty much everything for it but the new levels, thats a job starting today, heres a build of where it’s at right now: [> LINKY <]
stuff thats been added or changed since the first preview:
- remade all levels
- fixed camera problems (lots of them)
- Added first person camera (‘R’ Key)
- Put in robot character (‘=’ Key)
- Drain fields (not in any of the levels of todays build, but are here)
- Lasers
- Rotating platforms
- updated conveyor belt and ‘death floor’ textures
- impact wave and cam shake when landing hard (doesn’t always work, I’m looking into it)
- option for camera sensitivity in pause menu
- made new shaders for various things
- checkpoints indicate current checkpoint, and flash when recording new stuff
- waaaay cooler doors
- got rid of ‘progress bar’ on doors in favour of numbered displays nearby
- added camera zoom (mouse wheel or gamepad triggers)
- added mouse lock finally
- other small fixes
- edit:Â also added a 2.5d type camera for some levels, (not in todays build levels either)
All in all I’ve been pretty busy! I’ll hopefully go into some of the more important things in more detail in other posts, but I have new levels to make, and thats way more fun than sitting here typing, so I’m off! Ciao!